Prom Week
Position: Undergraduate intern
I worked closely during the summer of 2011 with a group of graduate and undergraduate students on Prom Week, a game based on “social physics” and the ramifications of every action taken by a single character. I mostly worked on helping design how the social physics worked in the background, though I did a bit of dialogue and other misc. writing. My main goal was to make sure that the social actions within the game acted convincingly. Along with SVN, Flex, and FlashDevelop, I also worked with Prom Week's unique design tool to write the social moves that I was tasked with.