Contracting
In the past I provided game design services upon request. My specialties include systems design, procedural narrative design, overall game structure and progression design, and scripting implementation (C#/Unity, Unreal, as well as unique, in-house engines).
Unannounced Project - Freehold Games
Provided general game design work, including systems, level, and overall structure and progression design.
Not currently accepting contracting inquiries.