Contracting

In the past I provided game design services upon request. My specialties include systems design, procedural narrative design, overall game structure and progression design, and scripting implementation (C#/Unity, Unreal, as well as unique, in-house engines).

 
 
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Unannounced Project - Freehold Games

Provided general game design work, including systems, level, and overall structure and progression design.

 

Not currently accepting contracting inquiries.